đŸĻžSkills

Stadium Heroes is a game where coaches possess unique skills based on their class. These skills affect how users build their teams, and players will need to showcase their abilities to make the best decisions. When coaches compete, they earn experience points that can be used to unlock skill points, which in turn improve their skills. With each new level of skill, coaches gain a greater understanding of the game and are better equipped to guide their teams to victory.

List of skills

There are a total of 10 skills available for all coaches.

ATTACKDURING A GAMEAll offensive actions will get a score bonus.

CONTROL

DURING A GAME

All actions related to the control a the game will get a score bonus.

DEFENSE

DURING A GAME

All defensive actions will get a score bonus.

STRATEGY

DURING A GAME

A score bonus is applied for players matching certain conditions : same country / league / team.

MENTAL

DURING A GAME

Decisive actions gets a bonus and fatal errors are softened

ENERGY

DURING A GAME

Reduces the impact of DNP

BUDGET

BEFORE A GAME

Defines the budget available to build a team

LUCK

AFTER A GAME

Defines the chances to drop an item (see after) after a game

EFFICIENCY

AFTER A GAME

Grants a bonus on internal currency earned after a game

KNOWLEDGE

AFTER A GAME

Grants a bonus on experience earned after a game

Depending on the coach’s class, skills have a "maximum primary skill points per edition" (MSPE), following this table :

Slide the table to the right to see all attributes -->

ValueJunior*The artist (attack)The expert (control)The wall (defense)The analyst (strategy)The guru (mental)

Attack

3

MSPE*

Random

Random

Random

Random

Control

3

Random

MSPE*

Random

Random

Random

Defense

3

Random

Random

MSPE*

Random

Random

Strategy

3

Random

Random

Random

MSPE*

Random

Mental

3

Random

Random

Random

Random

MSPE*

Budget

3

Random

Random

Random

Random

Random

Luck

3

Random

Random

Random

Random

Random

Energy

3

Random

Random

Random

Random

Random

Knowledge

3

Random

Random

Random

Random

Random

Efficiency

3

Random

Random

Random

Random

Random

Total Global Skill points

MGSP*

MGSP*

MGSP*

MGSP*

MGSP*

MGSP*

*Maximum Skill points per edition:

Here are the maximum skill points per edition that impact each primary skill “class skill”.

Edition*Maximum primary Skill Point per edition (MSPE)

Junior

3 (see note)

Starlight

11

Solar flare

12

Cosmic Nova

13

Fire pulsar

14

Nebula Glow

15

Skills repartition:

Every coach is unique, as skill points are assigned randomly upon the creation of their NFT. The maximum global skill points (MGSP) are set by the coach's Edition.

The coach's primary skill or 'class skill', aligns with their role, and is assigned with the highest possible value for that edition, termed as 'Maximum primary Skill Point per Edition' (MSPE).

For example, a coach 'The Wall' will have its MSPE dedicated to their primary skill => Defense.

Subsequent skill points are distributed randomly, they could be lowest or equal but never greater than the MSPE value,

*Note for Junior Coach: When players start the game, everyone receives a coach named "The Junior." While this coach doesn't possess any distinct skill advantages, players can upgrade it to a maximum of 9 skill points based on the 3 skills chosen during onboarding. Furthermore, 'The Junior' can also progress to Level 100, unlocking enhancements along its evolutionary journey.

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